Collaborative Educational Games for learning agile software development
Agile development encompasses various frameworks and strong ideologies. A lot of work has been done the past few years to understand which factors are important for building and scaling high performing technology organisations. This project will look into research and practices of agile software development with the aim to develop a collaborative game to learn more about this topic. The task will start with a literature review and possibly interviews with IT students and/or professionals to understand better what practices the Norwegian IT industry is following and what are the challenges connected to learning agile software development. This understanding will then be used to inform the design, prototype and evaluation of a collaborative educational game for learning agile software development. Students are welcome to discuss specific areas of interest, both with respect to topics/frameworks/parts of agile development that they want to address, as well as game genre and technology. This can e.g be solved by making a card or board game.
https://www.idi.ntnu.no/education/oppgaveforslag.php?oid=3363
Resources
- Hvordan velge riktig smidig metode?
- Derre e itj smidi!!
- Agile is Dead • Pragmatic Dave Thomas • GOTO 2015
- Interview with an Agile Coach in 2022 - Sprint1 - (Bad side of agile)
- Innovasjonsteam og produktteam — Hvordan overfører man innovasjonsteam til "linja"? (Del 2 av 2) - (podcast som snakker om tilpassningsdyktig)
- agile then vs agile now(Image)
- Minst mulig prosess
Kontekst er konge, målet man har og folkene man jobber sammen med bestemmer hvordan man jobber. Mål -> Folk -> ??? -> Suksess, og ??? er alltid forskjellig fra case til case.
Det ikke "smidig" lengre. Det heter "tilpasningsdyktig"
hva er prosessen som skal til for å støtte tilpassningsdyktige produktteam.