Accessibility resources
You can be compliant with WCAG but still have a webpage that is not accessible to most people.
Curated resources for the accessibility game projects. Each section is ordered most-useful first. ⭐ Anbefalt marks the core resources to start with; the rest is useful further reading.
Start here
- ⭐ Anbefalt WCAG 2.2 — the current international standard for digital accessibility
- ⭐ Anbefalt How People with Disabilities Use the Web — essential reading before any design work
- WCAG 2 Overview — orientation to the WCAG family
- WCAG 3 (draft) — where the standard is heading
- Teaching Accessible Computing — web book, useful for both students and educators
Understanding disability and inclusive design
- ⭐ Anbefalt Microsoft Inclusive 101 — the persona spectrum and the solve-for-one principle
- Understanding Accessibility — permanent, temporary, and situational impairment explained
- Mike Oliver — The Social Model of Disability: Thirty Years On — the social model, from one of its originators
- Types of disabilities and barriers
- What are cognitive disabilities — and why they matter for web accessibility
- Making the web accessible: a focus on cognitive disabilities
Games and simulations
The research core — games and simulations for accessibility education.
- ⭐ Anbefalt Greg Gay — Teaching Accessibility Awareness with Games — W4A '21
- ⭐ Anbefalt Kletenik & Adler — Let's Play: Increasing Accessibility Awareness and Empathy Through Games — SIGCSE '22
- ⭐ Anbefalt Parthasarathy & Joshi — Accessibility Education for Software Engineers — evaluating the impact of game-based learning
- ⭐ Anbefalt Oda Marie Colquhoun — Games for Educating Responsible IT Students — guidelines and heuristics for design (NTNU MA, 2025)
- Spyridonis & Daylamani-Zad — A Serious Game to Improve Engagement with Web Accessibility Guidelines
- Naul & Liu — Why Story Matters: A Review of Narrative in Serious Games
- Access to Escape — VR escape room for accessibility education
- What dyslexia feels like — a visceral demonstration of a reading challenge
- Accessibility Maze — online accessibility learning game
- EQUAL Games — accessibility awareness games
- Accessibility Game
Testing tools
Developers use these to find and fix accessibility issues. Useful to know when designing what knowledge a game should build.
- Axe DevTools — the most widely used automated accessibility scanner (browser extension)
- WebAIM Contrast Checker — check colour contrast ratios against WCAG
- Color.review — visual contrast exploration
- Color Blind Web Page Filter — simulate how pages look with different colour vision deficiencies
Screen readers — try one out to understand how your interface sounds. Your phone already has one built in, and mobile screen readers are more predictable than desktop ones, which makes them a good place to start.
- ⭐ Anbefalt Android TalkBack — built into Android; how to turn it on and the basic gestures
- ⭐ Anbefalt iOS VoiceOver — built into iPhone/iPad, with a built-in practice mode
- NVDA — free screen reader for Windows, widely used for desktop testing
Method and learning theory
Background for designing and evaluating game-based learning.
- Hevner — A Three Cycle View of Design Science Research — the design-science method
- Schön — The Reflective Practitioner — how professionals think in action; foundation for reflective learning
Statistics and background
- ⭐ Anbefalt WebAIM Million — annual accessibility analysis of the top 1,000,000 home pages
- NHF — tall og fakta (Norwegian)
- Bufdir — funksjonsnedsettelse, begreper og kunnskapsgrunnlag (Norwegian)
- Blindeforbundet — fakta og statistikk om synshemninger (Norwegian)
- UN Sustainable Development Goals
- Lost job because IT systems were inaccessible — real-world consequence (Norwegian)